From 8e77703cd187a641c5101be76fcb6c53eb1f2f94 Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 1 Oct 2020 11:55:48 +0100 Subject: [PATCH] When fetching API validation messages in GL, only fetch 'live' messages * Any messages we add ourselves will already have an event ID so we keep them separately. --- renderdoc/driver/gl/gl_driver.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/renderdoc/driver/gl/gl_driver.cpp b/renderdoc/driver/gl/gl_driver.cpp index c9460eeb3..40eb1adbe 100644 --- a/renderdoc/driver/gl/gl_driver.cpp +++ b/renderdoc/driver/gl/gl_driver.cpp @@ -3071,7 +3071,8 @@ void WrappedOpenGL::Serialise_DebugMessages(SerialiserType &ser) if(ser.IsReading() && IsLoading(m_State) && m_ReplayOptions.apiValidation) { DebugMessages = m_DebugMessages; - m_DebugMessages.clear(); + m_DebugMessages.removeIf([](const DebugMessage &msg) { return msg.eventId == 0; }); + DebugMessages.removeIf([](const DebugMessage &msg) { return msg.eventId != 0; }); } // hide empty sets of messages.