From 8ed3ff4db336250a7b87f5180483ed3e25dda2b1 Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 28 Nov 2024 15:59:40 +0000 Subject: [PATCH] Increase D3D12 text rendering ring size * The RT overlay can use a lot of lines per frame --- renderdoc/driver/d3d12/d3d12_rendertext.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/d3d12/d3d12_rendertext.h b/renderdoc/driver/d3d12/d3d12_rendertext.h index 924addd55..1c2e1a438 100644 --- a/renderdoc/driver/d3d12/d3d12_rendertext.h +++ b/renderdoc/driver/d3d12/d3d12_rendertext.h @@ -77,7 +77,7 @@ private: ID3D12DescriptorHeap *descHeap = NULL; size_t CharOffset = 0; - const UINT ConstRingSize = 32; + const UINT ConstRingSize = 128; UINT ConstRingIdx = 0; float CharAspect = 1.0f;