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Add way to query for driver version info without replaying.
* This lets us print what driver is available without opening a capture, useful for autotest logging. * We also print the driver version & vendor on capture as well as replay for all APIs. Previously we were only printing this reliably on replay for GL/Vulkan but it's useful everywhere for post-mortem debugging.
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@@ -170,6 +170,7 @@ public:
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return ret;
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}
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void SavePipelineState() {}
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DriverInformation GetDriverInfo() { return {GPUVendor::Unknown, ""}; }
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const D3D12Pipe::State *GetD3D12PipelineState() { return NULL; }
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const GLPipe::State *GetGLPipelineState() { return NULL; }
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const VKPipe::State *GetVulkanPipelineState() { return NULL; }
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