Add vulkan pipeline state viewer based on D3D11 viewer

This commit is contained in:
baldurk
2015-10-02 17:39:54 +02:00
parent 7aaaa99d84
commit 8eddd387d7
7 changed files with 6553 additions and 49 deletions
+48 -48
View File
@@ -34,7 +34,7 @@ namespace renderdocui.Code
{
private D3D11PipelineState m_D3D11 = null;
private GLPipelineState m_GL = null;
private VulkanPipelineState m_VK = null;
private VulkanPipelineState m_Vulkan = null;
private APIProperties m_APIProps = null;
public CommonPipelineState()
@@ -46,14 +46,14 @@ namespace renderdocui.Code
m_APIProps = props;
m_D3D11 = d3d11;
m_GL = gl;
m_VK = vk;
m_Vulkan = vk;
}
private bool LogLoaded
{
get
{
return m_D3D11 != null || m_GL != null || m_VK != null;
return m_D3D11 != null || m_GL != null || m_Vulkan != null;
}
}
@@ -77,7 +77,7 @@ namespace renderdocui.Code
{
get
{
return LogLoaded && m_APIProps.pipelineType == APIPipelineStateType.Vulkan && m_VK != null;
return LogLoaded && m_APIProps.pipelineType == APIPipelineStateType.Vulkan && m_Vulkan != null;
}
}
@@ -96,7 +96,7 @@ namespace renderdocui.Code
return m_GL != null && m_GL.m_TES.Shader != ResourceId.Null;
if (IsLogVK)
return m_VK != null && m_VK.TES.Shader != ResourceId.Null;
return m_Vulkan != null && m_Vulkan.TES.Shader != ResourceId.Null;
}
return false;
@@ -137,12 +137,12 @@ namespace renderdocui.Code
{
switch (stage)
{
case ShaderStageType.Vertex: return m_VK.VS.BindpointMapping;
case ShaderStageType.Tess_Control: return m_VK.TCS.BindpointMapping;
case ShaderStageType.Tess_Eval: return m_VK.TES.BindpointMapping;
case ShaderStageType.Geometry: return m_VK.GS.BindpointMapping;
case ShaderStageType.Fragment: return m_VK.FS.BindpointMapping;
case ShaderStageType.Compute: return m_VK.CS.BindpointMapping;
case ShaderStageType.Vertex: return m_Vulkan.VS.BindpointMapping;
case ShaderStageType.Tess_Control: return m_Vulkan.TCS.BindpointMapping;
case ShaderStageType.Tess_Eval: return m_Vulkan.TES.BindpointMapping;
case ShaderStageType.Geometry: return m_Vulkan.GS.BindpointMapping;
case ShaderStageType.Fragment: return m_Vulkan.FS.BindpointMapping;
case ShaderStageType.Compute: return m_Vulkan.CS.BindpointMapping;
}
}
}
@@ -182,12 +182,12 @@ namespace renderdocui.Code
{
switch (stage)
{
case ShaderStageType.Vertex: return m_VK.VS.ShaderDetails;
case ShaderStageType.Tess_Control: return m_VK.TCS.ShaderDetails;
case ShaderStageType.Tess_Eval: return m_VK.TES.ShaderDetails;
case ShaderStageType.Geometry: return m_VK.GS.ShaderDetails;
case ShaderStageType.Fragment: return m_VK.FS.ShaderDetails;
case ShaderStageType.Compute: return m_VK.CS.ShaderDetails;
case ShaderStageType.Vertex: return m_Vulkan.VS.ShaderDetails;
case ShaderStageType.Tess_Control: return m_Vulkan.TCS.ShaderDetails;
case ShaderStageType.Tess_Eval: return m_Vulkan.TES.ShaderDetails;
case ShaderStageType.Geometry: return m_Vulkan.GS.ShaderDetails;
case ShaderStageType.Fragment: return m_Vulkan.FS.ShaderDetails;
case ShaderStageType.Compute: return m_Vulkan.CS.ShaderDetails;
}
}
}
@@ -227,12 +227,12 @@ namespace renderdocui.Code
{
switch (stage)
{
case ShaderStageType.Vertex: return m_VK.VS.Shader;
case ShaderStageType.Tess_Control: return m_VK.TCS.Shader;
case ShaderStageType.Tess_Eval: return m_VK.TES.Shader;
case ShaderStageType.Geometry: return m_VK.GS.Shader;
case ShaderStageType.Fragment: return m_VK.FS.Shader;
case ShaderStageType.Compute: return m_VK.CS.Shader;
case ShaderStageType.Vertex: return m_Vulkan.VS.Shader;
case ShaderStageType.Tess_Control: return m_Vulkan.TCS.Shader;
case ShaderStageType.Tess_Eval: return m_Vulkan.TES.Shader;
case ShaderStageType.Geometry: return m_Vulkan.GS.Shader;
case ShaderStageType.Fragment: return m_Vulkan.FS.Shader;
case ShaderStageType.Compute: return m_Vulkan.CS.Shader;
}
}
}
@@ -272,12 +272,12 @@ namespace renderdocui.Code
{
switch (stage)
{
case ShaderStageType.Vertex: return m_VK.VS.ShaderName;
case ShaderStageType.Domain: return m_VK.TCS.ShaderName;
case ShaderStageType.Hull: return m_VK.TES.ShaderName;
case ShaderStageType.Geometry: return m_VK.GS.ShaderName;
case ShaderStageType.Pixel: return m_VK.FS.ShaderName;
case ShaderStageType.Compute: return m_VK.CS.ShaderName;
case ShaderStageType.Vertex: return m_Vulkan.VS.ShaderName;
case ShaderStageType.Domain: return m_Vulkan.TCS.ShaderName;
case ShaderStageType.Hull: return m_Vulkan.TES.ShaderName;
case ShaderStageType.Geometry: return m_Vulkan.GS.ShaderName;
case ShaderStageType.Pixel: return m_Vulkan.FS.ShaderName;
case ShaderStageType.Compute: return m_Vulkan.CS.ShaderName;
}
}
}
@@ -305,9 +305,9 @@ namespace renderdocui.Code
}
else if (IsLogVK)
{
buf = m_VK.IA.ibuffer.buf;
buf = m_Vulkan.IA.ibuffer.buf;
// VKTODOLOW maybe increase parameter to ulong and upcast others?
ByteOffset = (uint)m_VK.IA.ibuffer.offs;
ByteOffset = (uint)m_Vulkan.IA.ibuffer.offs;
return;
}
@@ -332,7 +332,7 @@ namespace renderdocui.Code
}
else if (IsLogVK)
{
return m_VK.IA.primitiveRestartEnable;
return m_Vulkan.IA.primitiveRestartEnable;
}
}
@@ -399,13 +399,13 @@ namespace renderdocui.Code
}
else if (IsLogVK)
{
VBuffer[] ret = new VBuffer[m_VK.VI.binds.Length];
for (int i = 0; i < m_VK.VI.binds.Length; i++)
VBuffer[] ret = new VBuffer[m_Vulkan.VI.binds.Length];
for (int i = 0; i < m_Vulkan.VI.binds.Length; i++)
{
ret[i].Buffer = m_VK.VI.vbuffers[i].buffer;
ret[i].Buffer = m_Vulkan.VI.vbuffers[i].buffer;
// VKTODOLOW maybe increase parameter to ulong and upcast others?
ret[i].ByteOffset = (uint)m_VK.VI.vbuffers[i].offset;
ret[i].ByteStride = m_VK.VI.binds[i].bytestride;
ret[i].ByteOffset = (uint)m_Vulkan.VI.vbuffers[i].offset;
ret[i].ByteStride = m_Vulkan.VI.binds[i].bytestride;
}
return ret;
@@ -558,14 +558,14 @@ namespace renderdocui.Code
}
else if (IsLogVK)
{
var attrs = m_VK.VI.attrs;
var attrs = m_Vulkan.VI.attrs;
int num = 0;
for (int i = 0; i < attrs.Length; i++)
{
int attrib = -1;
if (m_VK.VS.BindpointMapping != null && m_VK.VS.ShaderDetails != null)
attrib = m_VK.VS.BindpointMapping.InputAttributes[i];
if (m_Vulkan.VS.BindpointMapping != null && m_Vulkan.VS.ShaderDetails != null)
attrib = m_Vulkan.VS.BindpointMapping.InputAttributes[i];
else
attrib = i;
@@ -581,7 +581,7 @@ namespace renderdocui.Code
ret[a].GenericValue = null;
ret[a].VertexBuffer = (int)attrs[i].binding;
ret[a].RelativeByteOffset = attrs[i].byteoffset;
ret[a].PerInstance = m_VK.VI.binds[attrs[i].binding].perInstance;
ret[a].PerInstance = m_Vulkan.VI.binds[attrs[i].binding].perInstance;
ret[a].InstanceRate = 1;
ret[a].Format = attrs[i].format;
ret[a].Used = true;
@@ -745,8 +745,8 @@ namespace renderdocui.Code
else if (IsLogGL)
return m_GL.m_FB.m_DrawFBO.Depth.Obj;
else if (IsLogVK)
return m_VK.Pass.renderpass.depthstencilAttachment >= 0
? m_VK.Pass.framebuffer.attachments[m_VK.Pass.renderpass.depthstencilAttachment].img
return m_Vulkan.Pass.renderpass.depthstencilAttachment >= 0
? m_Vulkan.Pass.framebuffer.attachments[m_Vulkan.Pass.renderpass.depthstencilAttachment].img
: ResourceId.Null;
}
@@ -762,8 +762,8 @@ namespace renderdocui.Code
else if (IsLogGL)
return m_GL.m_FB.m_DrawFBO.Stencil.Obj;
else if (IsLogVK)
return m_VK.Pass.renderpass.depthstencilAttachment >= 0
? m_VK.Pass.framebuffer.attachments[m_VK.Pass.renderpass.depthstencilAttachment].img
return m_Vulkan.Pass.renderpass.depthstencilAttachment >= 0
? m_Vulkan.Pass.framebuffer.attachments[m_Vulkan.Pass.renderpass.depthstencilAttachment].img
: ResourceId.Null;
}
@@ -796,9 +796,9 @@ namespace renderdocui.Code
}
else if (IsLogVK)
{
ResourceId[] ret = new ResourceId[m_VK.Pass.renderpass.colorAttachments.Length];
for (int i = 0; i < m_VK.Pass.renderpass.colorAttachments.Length; i++)
ret[i] = m_VK.Pass.framebuffer.attachments[m_VK.Pass.renderpass.colorAttachments[i]].img;
ResourceId[] ret = new ResourceId[m_Vulkan.Pass.renderpass.colorAttachments.Length];
for (int i = 0; i < m_Vulkan.Pass.renderpass.colorAttachments.Length; i++)
ret[i] = m_Vulkan.Pass.framebuffer.attachments[m_Vulkan.Pass.renderpass.colorAttachments[i]].img;
return ret;
}