From 8fda0a817b3a72901fba8cd5cf38355c1578070f Mon Sep 17 00:00:00 2001 From: valeriog Date: Tue, 14 Oct 2014 17:38:31 +0200 Subject: [PATCH] Don't throw an error when serializing GL buffer initial state. --- renderdoc/driver/gl/gl_manager.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/renderdoc/driver/gl/gl_manager.cpp b/renderdoc/driver/gl/gl_manager.cpp index 4fe9ff112..b6c2a47cf 100644 --- a/renderdoc/driver/gl/gl_manager.cpp +++ b/renderdoc/driver/gl/gl_manager.cpp @@ -132,7 +132,11 @@ bool GLResourceManager::Serialise_InitialState(GLResource res) res = GLResource(MakeNullResource); } - if(res.Namespace == eResVertexArray) + if(res.Namespace == eResBuffer) + { + // Nothing to serialize + } + else if(res.Namespace == eResVertexArray) { VertexArrayInitialData data[16];