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Handle hlsl/glsl matrix dimension order properly in buffer formatter
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@@ -522,7 +522,7 @@ void Reflector::PostParse()
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}
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else if(type.type == DataType::MatrixType)
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{
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type.name += StringFormat::Fmt("%ux%u", type.matrix().count, type.vector().count);
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type.name += StringFormat::Fmt("%ux%u", type.vector().count, type.matrix().count);
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}
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}
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else if(type.type == DataType::ImageType)
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