From 90a6683e2b12f7f08be0a80e7c9dd9fb38040cba Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 14 Feb 2018 19:30:23 +0000 Subject: [PATCH] Fetch ResourceId even for handle == 0 * This happens in two cases - the legal one for FBO 0 (the window's backbuffer) - and the compatibility one for VAO 0. --- renderdoc/driver/gl/gl_resources.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/gl/gl_resources.cpp b/renderdoc/driver/gl/gl_resources.cpp index d4ee99c8e..94d79e945 100644 --- a/renderdoc/driver/gl/gl_resources.cpp +++ b/renderdoc/driver/gl/gl_resources.cpp @@ -57,7 +57,7 @@ void DoSerialise(SerialiserType &ser, GLResource &el) ResourceId id; - if(ser.IsWriting() && rm && el.name) + if(ser.IsWriting() && rm) id = rm->GetID(el); DoSerialise(ser, id);