From 9259055286e2852d96019104a01ea0fda55a31c7 Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 16 May 2017 18:01:30 +0100 Subject: [PATCH] Handle 32-bit depth as floating point values --- renderdoc/replay/replay_controller.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/replay/replay_controller.cpp b/renderdoc/replay/replay_controller.cpp index 847176184..303cce13f 100644 --- a/renderdoc/replay/replay_controller.cpp +++ b/renderdoc/replay/replay_controller.cpp @@ -63,7 +63,7 @@ float ConvertComponent(const ResourceFormat &fmt, byte *data) uint32_t *u32 = (uint32_t *)data; int32_t *i32 = (int32_t *)data; - if(fmt.compType == CompType::Float) + if(fmt.compType == CompType::Float || fmt.compType == CompType::Depth) { return *(float *)u32; }