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Add support for serialising MSAA initial states on GL
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@@ -194,8 +194,8 @@ VulkanShaderCache::VulkanShaderCache(WrappedVulkan *driver)
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else if(config.builtin == BuiltinShader::TexRemapSInt)
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defines += std::string("#define UINT_TEX 0\n#define SINT_TEX 1\n");
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src =
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GenerateGLSLShader(GetDynamicEmbeddedResource(config.resource), eShaderVulkan, 430, defines);
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src = GenerateGLSLShader(GetDynamicEmbeddedResource(config.resource), ShaderType::Vulkan, 430,
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defines);
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compileSettings.stage = config.stage;
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std::string err = GetSPIRVBlob(compileSettings, src, m_BuiltinShaderBlobs[i]);
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