From 939d7e56bdde5c72ed3b394ef2d0f5bafb1f0b58 Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 25 Feb 2016 22:25:45 +0100 Subject: [PATCH] Compile glsl with vulkan/SPIR-V rules --- renderdoc/driver/shaders/spirv/spirv_compile.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/shaders/spirv/spirv_compile.cpp b/renderdoc/driver/shaders/spirv/spirv_compile.cpp index d0163a6d1..9283c2234 100644 --- a/renderdoc/driver/shaders/spirv/spirv_compile.cpp +++ b/renderdoc/driver/shaders/spirv/spirv_compile.cpp @@ -159,7 +159,7 @@ string CompileSPIRV(SPIRVShaderStage shadType, const std::vector &s shader->setStrings(strs, (int)sources.size()); - bool success = shader->parse(&DefaultResources, 110, false, EShMsgDefault); + bool success = shader->parse(&DefaultResources, 110, false, EShMessages(EShMsgSpvRules|EShMsgVulkanRules)); if(!success) {