mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-29 13:20:54 +00:00
glDetachShader should remove, not add the shader if unlinked
This commit is contained in:
@@ -224,7 +224,17 @@ bool WrappedOpenGL::Serialise_glDetachShader(GLuint program, GLuint shader)
|
||||
ResourceId liveShadId = GetResourceManager()->GetLiveID(shadid);
|
||||
|
||||
if(!m_Programs[liveProgId].linked)
|
||||
m_Programs[liveProgId].shaders.push_back(liveShadId);
|
||||
{
|
||||
for(auto it = m_Programs[liveProgId].shaders.begin();
|
||||
it != m_Programs[liveProgId].shaders.end(); ++it)
|
||||
{
|
||||
if(*it == liveShadId)
|
||||
{
|
||||
m_Programs[liveProgId].shaders.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_Real.glDetachShader(GetResourceManager()->GetLiveResource(progid).name,
|
||||
GetResourceManager()->GetLiveResource(shadid).name);
|
||||
|
||||
Reference in New Issue
Block a user