From 94655e3b17b58fbe4c7f2c0202fc84d2c5468f7a Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 19 Nov 2019 09:29:43 +0000 Subject: [PATCH] Disable NV D32S8 vendorcheck workaround --- renderdoc/driver/gl/gl_common.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/gl/gl_common.cpp b/renderdoc/driver/gl/gl_common.cpp index 8c4913550..8ed2c3113 100644 --- a/renderdoc/driver/gl/gl_common.cpp +++ b/renderdoc/driver/gl/gl_common.cpp @@ -755,7 +755,7 @@ void DoVendorChecks(GLPlatform &platform, GLWindowingData context) } // don't have a test for this, just have to enable it all the time, for now. - VendorCheck[VendorCheck_NV_avoid_D32S8_copy] = true; + VendorCheck[VendorCheck_NV_avoid_D32S8_copy] = false; // On 32-bit calling this function could actually lead to crashes (issues with // esp being saved across the call), so since the work-around is low-cost of just