From 94a5b77be904dd67651c840ffc43e5b8c0f4882d Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 20 Jan 2015 15:14:22 +0000 Subject: [PATCH] Disable GL mesh preview because it's buggy and soon to be rewritten --- renderdoc/driver/gl/gl_debug.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/renderdoc/driver/gl/gl_debug.cpp b/renderdoc/driver/gl/gl_debug.cpp index 9399598a4..55eb9d1f4 100644 --- a/renderdoc/driver/gl/gl_debug.cpp +++ b/renderdoc/driver/gl/gl_debug.cpp @@ -1452,6 +1452,7 @@ ResourceId GLReplay::RenderOverlay(ResourceId texid, TextureDisplayOverlay overl void GLReplay::RenderMesh(uint32_t frameID, const vector &events, MeshDisplay cfg) { +#if 0 WrappedOpenGL &gl = *m_pDriver; MakeCurrentReplayContext(m_DebugCtx); @@ -1575,4 +1576,5 @@ void GLReplay::RenderMesh(uint32_t frameID, const vector &events, Mesh gl.glUseProgram(curProg); gl.glViewport(viewport[0], viewport[1], (GLsizei)viewport[2], (GLsizei)viewport[3]); gl.glBindFramebuffer(eGL_FRAMEBUFFER, curFBO); +#endif }