diff --git a/renderdoc/driver/gl/gl_debug.cpp b/renderdoc/driver/gl/gl_debug.cpp index 2ee7165b1..afe950ba1 100644 --- a/renderdoc/driver/gl/gl_debug.cpp +++ b/renderdoc/driver/gl/gl_debug.cpp @@ -522,6 +522,8 @@ void GLReplay::InitDebugData() "GL_ARB_compute_shader not supported, disabling 2DMS save/load."); } + DebugData.DepthArray2MS = DebugData.DepthMS2Array = 0; + if(glesShadersAreComplete && HasExt[ARB_texture_multisample]) { GenerateGLSLShader(vs, shaderType, "", GetEmbeddedResource(glsl_blit_vert), glslBaseVer);