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Fix handling of overlays when rendering to mips
* Also removes some unnecessary variations in behaviour between APIs
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@@ -752,8 +752,6 @@ void TextureViewer::RT_FetchCurrentPixel(IReplayController *r, uint32_t x, uint3
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if(overlayResId != ResourceId())
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{
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id = overlayResId;
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sub.sample = 0;
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sub.slice = 0;
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typeCast = CompType::Typeless;
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}
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}
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