diff --git a/renderdoc/driver/gl/wrappers/gl_framebuffer_funcs.cpp b/renderdoc/driver/gl/wrappers/gl_framebuffer_funcs.cpp index 106b31366..d95aba349 100644 --- a/renderdoc/driver/gl/wrappers/gl_framebuffer_funcs.cpp +++ b/renderdoc/driver/gl/wrappers/gl_framebuffer_funcs.cpp @@ -179,15 +179,15 @@ bool WrappedOpenGL::Serialise_glNamedFramebufferTexture1DEXT(GLuint framebuffer, if(m_State < WRITING) { - GLResource res = GetResourceManager()->GetLiveResource(id); + GLuint tex = (id == ResourceId()) ? 0 : GetResourceManager()->GetLiveResource(id).name; if(fbid == ResourceId()) { - m_Real.glNamedFramebufferTexture1DEXT(0, Attach, TexTarget, res.name, Level); + m_Real.glNamedFramebufferTexture1DEXT(0, Attach, TexTarget, tex, Level); } else { GLResource fbres = GetResourceManager()->GetLiveResource(fbid); - m_Real.glNamedFramebufferTexture1DEXT(fbres.name, Attach, TexTarget, res.name, Level); + m_Real.glNamedFramebufferTexture1DEXT(fbres.name, Attach, TexTarget, tex, Level); } if(m_State == READING) @@ -275,15 +275,15 @@ bool WrappedOpenGL::Serialise_glNamedFramebufferTexture2DEXT(GLuint framebuffer, if(m_State < WRITING) { - GLResource res = GetResourceManager()->GetLiveResource(id); + GLuint tex = (id == ResourceId()) ? 0 : GetResourceManager()->GetLiveResource(id).name; if(fbid == ResourceId()) { - m_Real.glNamedFramebufferTexture2DEXT(0, Attach, TexTarget, res.name, Level); + m_Real.glNamedFramebufferTexture2DEXT(0, Attach, TexTarget, tex, Level); } else { GLResource fbres = GetResourceManager()->GetLiveResource(fbid); - m_Real.glNamedFramebufferTexture2DEXT(fbres.name, Attach, TexTarget, res.name, Level); + m_Real.glNamedFramebufferTexture2DEXT(fbres.name, Attach, TexTarget, tex, Level); } if(m_State == READING) @@ -372,15 +372,15 @@ bool WrappedOpenGL::Serialise_glNamedFramebufferTexture3DEXT(GLuint framebuffer, if(m_State < WRITING) { - GLResource res = GetResourceManager()->GetLiveResource(id); + GLuint tex = (id == ResourceId()) ? 0 : GetResourceManager()->GetLiveResource(id).name; if(fbid == ResourceId()) { - m_Real.glNamedFramebufferTexture3DEXT(0, Attach, TexTarget, res.name, Level, Zoffset); + m_Real.glNamedFramebufferTexture3DEXT(0, Attach, TexTarget, tex, Level, Zoffset); } else { GLResource fbres = GetResourceManager()->GetLiveResource(fbid); - m_Real.glNamedFramebufferTexture3DEXT(fbres.name, Attach, TexTarget, res.name, Level, Zoffset); + m_Real.glNamedFramebufferTexture3DEXT(fbres.name, Attach, TexTarget, tex, Level, Zoffset); } if(m_State == READING) @@ -466,15 +466,15 @@ bool WrappedOpenGL::Serialise_glNamedFramebufferRenderbufferEXT(GLuint framebuff if(m_State < WRITING) { - GLResource res = GetResourceManager()->GetLiveResource(id); + GLuint rb = (id == ResourceId()) ? 0 : GetResourceManager()->GetLiveResource(id).name; if(fbid == ResourceId()) { - m_Real.glNamedFramebufferRenderbufferEXT(0, Attach, RendBufTarget, res.name); + m_Real.glNamedFramebufferRenderbufferEXT(0, Attach, RendBufTarget, rb); } else { GLResource fbres = GetResourceManager()->GetLiveResource(fbid); - m_Real.glNamedFramebufferRenderbufferEXT(fbres.name, Attach, RendBufTarget, res.name); + m_Real.glNamedFramebufferRenderbufferEXT(fbres.name, Attach, RendBufTarget, rb); } if(m_State == READING) @@ -554,15 +554,15 @@ bool WrappedOpenGL::Serialise_glNamedFramebufferTextureLayerEXT(GLuint framebuff if(m_State < WRITING) { - GLResource res = GetResourceManager()->GetLiveResource(id); + GLuint tex = (id == ResourceId()) ? 0 : GetResourceManager()->GetLiveResource(id).name; if(fbid == ResourceId()) { - m_Real.glNamedFramebufferTextureLayerEXT(0, Attach, res.name, Level, Layer); + m_Real.glNamedFramebufferTextureLayerEXT(0, Attach, tex, Level, Layer); } else { GLResource fbres = GetResourceManager()->GetLiveResource(fbid); - m_Real.glNamedFramebufferTextureLayerEXT(fbres.name, Attach, res.name, Level, Layer); + m_Real.glNamedFramebufferTextureLayerEXT(fbres.name, Attach, tex, Level, Layer); } if(m_State == READING)