From 95ea12b0e5029f796b64444dc2dc4440b7d5c71f Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 15 Jul 2021 16:39:43 +0100 Subject: [PATCH] Fix incorrect D3D12 pipeline state python type references * Python prefixes D3D12 onto types where in C++ it's in the D3D12Pipe namespace --- renderdoc/api/replay/d3d12_pipestate.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/renderdoc/api/replay/d3d12_pipestate.h b/renderdoc/api/replay/d3d12_pipestate.h index b21139bde..66a6a3d22 100644 --- a/renderdoc/api/replay/d3d12_pipestate.h +++ b/renderdoc/api/replay/d3d12_pipestate.h @@ -871,7 +871,7 @@ struct State DOCUMENT(R"(The root signature, as a range per element. -:type: List[RootSignatureRange] +:type: List[D3D12RootSignatureRange] )"); rdcarray rootElements; @@ -932,7 +932,7 @@ struct State DOCUMENT(R"(The resource states for the currently live resources. -:type: List[ResourceData] +:type: List[D3D12ResourceData] )"); rdcarray resourceStates; };