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Handle mutable descriptor types in descriptor buffers
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@@ -1611,7 +1611,9 @@ bool VulkanReplay::FetchShaderFeedback(uint32_t eventId)
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access.descriptorStore = m_pDriver->GetResourceManager()->GetOriginalID(id);
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access.byteOffset += uint32_t(offs + descSets[bindset].descBufferOffset) +
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descLayouts[bindset]->bindings[bind].elemOffset;
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access.byteSize = m_pDriver->DescriptorDataSize(MakeVkDescriptorType(type, inputAttachment));
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access.byteSize =
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GetDescriptorSizeOfBind(m_pDriver->GetResourceManager(), descLayouts[bindset]->bindings,
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descLayouts[bindset]->mutableBitmasks, bind);
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if(descLayouts[bindset]->bindings[bind].variableSize || arraySize == ~0U)
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{
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