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Add support for raw buffer views (not mesh output)
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@@ -759,7 +759,7 @@ ShaderVariable FormatElement::GetShaderVar(const byte *&data, const byte *end) c
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return ret;
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}
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uint32_t FormatElement::byteSize()
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uint32_t FormatElement::byteSize() const
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{
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uint32_t vecSize = format.compByteWidth * format.compCount;
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