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Rename 'show disabled' button to 'show unused' as it is clearer
* Bindings that are unused aren't disabled - they may in fact be explicitly enabled - but they are unused by the pipeline which is why they're hidden.
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@@ -159,7 +159,7 @@ The Pipeline State window is perhaps the most detailed but also the simplest to
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.. |go_arrow| image:: ../imgs/icons/action_hover.png
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By default the pipeline will not contain empty or unused entries - i.e. if a shader only reads from resources 0 and 1, even if something is bound to slot 2 it will not be displayed. Likewise say slots 3-128 are empty - they will also not be displayed. This behaviour can be modified by the :guilabel:`Show Disabled Items` and :guilabel:`Show Empty Items` toggles on the toolbar. Show Disabled will show slot 2 even if the shader does not read from it. Show Empty will show slots 3-128. This behaviour varies significantly by API since the shader binding model is often quite different.
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By default the pipeline will not contain empty or unused entries - i.e. if a shader only reads from resources 0 and 1, even if something is bound to slot 2 it will not be displayed. Likewise say slots 3-128 are empty - they will also not be displayed. This behaviour can be modified by the :guilabel:`Show Unused Items` and :guilabel:`Show Empty Items` toggles on the toolbar. Show Unused will show slot 2 even if the shader does not read from it. Show Empty will show slots 3-128. This behaviour varies significantly by API since the shader binding model is often quite different.
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One important thing to note is that most things in the sections for each pipeline stage can be expanded to view in more detail. Look for the Go Icon (|go_arrow|) to indicate that a more detailed view is available. Typically this will mean for shaders the shader source/disassembly will be opened, for texture-type resources the texture viewer will open a new tab for that resource, and for buffers it will open either the Mesh Viewer window, a raw view of that buffer, or a popup with the constant contents - depending on where the buffer is bound.
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