From 96d43b6875380ff778398d625dceaf43d5657004 Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 13 Feb 2019 21:03:48 +0000 Subject: [PATCH] Only include glsl_shaders code when building a driver that needs it --- renderdoc/CMakeLists.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/renderdoc/CMakeLists.txt b/renderdoc/CMakeLists.txt index 749446285..0d41b7377 100644 --- a/renderdoc/CMakeLists.txt +++ b/renderdoc/CMakeLists.txt @@ -124,8 +124,6 @@ set(sources core/resource_manager.h data/glsl/glsl_ubos.h data/glsl/glsl_ubos_cpp.h - data/glsl_shaders.cpp - data/glsl_shaders.h hooks/hooks.cpp hooks/hooks.h maths/camera.cpp @@ -394,6 +392,8 @@ if(ENABLE_VULKAN) endif() if(ENABLE_GL OR ENABLE_GLES OR ENABLE_VULKAN) + list(APPEND sources data/glsl_shaders.cpp data/glsl_shaders.h) + add_subdirectory(driver/shaders/spirv) list(APPEND renderdoc_objects $) endif()