Add a preview window ability to remote servers. Always on for android

* On android in particular this shows some sense of what's happening on
  the device and gives user feedback that it's not completely dead.
This commit is contained in:
baldurk
2018-01-01 17:17:25 +00:00
parent 7a2305ae31
commit 96e39cb781
12 changed files with 499 additions and 51 deletions
+114
View File
@@ -202,6 +202,120 @@ void VerifyVulkanLayer(const GlobalEnvironment &env, int argc, char *argv[])
static Display *display = NULL;
WindowingData DisplayRemoteServerPreview(bool active, const rdcarray<WindowingSystem> &systems)
{
static WindowingData remoteServerPreview = {WindowingSystem::Unknown};
// we only have the preview implemented for platforms that have xlib & xcb. It's unlikely
// a meaningful platform exists with only one, and at the time of writing no other windowing
// systems are supported on linux for the replay
#if defined(RENDERDOC_WINDOWING_XLIB) && defined(RENDERDOC_WINDOWING_XCB)
if(active)
{
if(remoteServerPreview.system == WindowingSystem::Unknown)
{
// if we're first initialising, create the window
if(display == NULL)
return remoteServerPreview;
int scr = DefaultScreen(display);
xcb_connection_t *connection = XGetXCBConnection(display);
if(connection == NULL)
{
std::cerr << "Couldn't get XCB connection from Xlib Display" << std::endl;
return remoteServerPreview;
}
XSetEventQueueOwner(display, XCBOwnsEventQueue);
const xcb_setup_t *setup = xcb_get_setup(connection);
xcb_screen_iterator_t iter = xcb_setup_roots_iterator(setup);
while(scr-- > 0)
xcb_screen_next(&iter);
xcb_screen_t *screen = iter.data;
uint32_t value_mask, value_list[32];
xcb_window_t window = xcb_generate_id(connection);
value_mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
value_list[0] = screen->black_pixel;
value_list[1] =
XCB_EVENT_MASK_KEY_RELEASE | XCB_EVENT_MASK_EXPOSURE | XCB_EVENT_MASK_STRUCTURE_NOTIFY;
xcb_create_window(connection, XCB_COPY_FROM_PARENT, window, screen->root, 0, 0, 1280, 720, 0,
XCB_WINDOW_CLASS_INPUT_OUTPUT, screen->root_visual, value_mask, value_list);
/* Magic code that will send notification when window is destroyed */
xcb_intern_atom_cookie_t cookie = xcb_intern_atom(connection, 1, 12, "WM_PROTOCOLS");
xcb_intern_atom_reply_t *reply = xcb_intern_atom_reply(connection, cookie, 0);
xcb_intern_atom_cookie_t cookie2 = xcb_intern_atom(connection, 0, 16, "WM_DELETE_WINDOW");
xcb_intern_atom_reply_t *atom_wm_delete_window = xcb_intern_atom_reply(connection, cookie2, 0);
xcb_change_property(connection, XCB_PROP_MODE_REPLACE, window, XCB_ATOM_WM_NAME,
XCB_ATOM_STRING, 8, sizeof("Remote Server Preview") - 1,
"Remote Server Preview");
xcb_change_property(connection, XCB_PROP_MODE_REPLACE, window, (*reply).atom, 4, 32, 1,
&(*atom_wm_delete_window).atom);
free(reply);
xcb_map_window(connection, window);
bool xcb = false, xlib = false;
for(size_t i = 0; i < systems.size(); i++)
{
if(systems[i] == WindowingSystem::Xlib)
xlib = true;
if(systems[i] == WindowingSystem::XCB)
xcb = true;
}
// prefer xcb
if(xcb)
remoteServerPreview = CreateXCBWindowingData(connection, window);
else if(xlib)
remoteServerPreview = CreateXlibWindowingData(display, (Drawable)window);
xcb_flush(connection);
}
else
{
// otherwise, we can pump messages here, but we don't actually care to process any. Just clear
// the queue
xcb_generic_event_t *event = NULL;
xcb_connection_t *connection = remoteServerPreview.xcb.connection;
if(remoteServerPreview.system == WindowingSystem::Xlib)
connection = XGetXCBConnection(remoteServerPreview.xlib.display);
if(connection)
{
do
{
event = xcb_poll_for_event(connection);
if(event)
free(event);
} while(event);
}
}
}
else
{
// reset the windowing data to 'no window'
remoteServerPreview = {WindowingSystem::Unknown};
}
#endif
return remoteServerPreview;
}
void DisplayRendererPreview(IReplayController *renderer, TextureDisplay &displayCfg, uint32_t width,
uint32_t height)
{