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https://github.com/baldurk/renderdoc.git
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Compile fixes for linux
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@@ -889,7 +889,7 @@ void D3D11PipelineStateViewer::setShaderState(const D3D11PipelineState::ShaderSt
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if(s.UseBorder)
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addressing += QString("<%1>").arg(borderColor);
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QString filter = s.Filter;
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QString filter = ToQStr(s.Filter);
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if(s.MaxAniso > 1)
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filter += QString(" %1x").arg(s.MaxAniso);
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@@ -1324,7 +1324,7 @@ void D3D11PipelineStateViewer::setState()
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if(showNode(usedSlot, filledSlot))
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{
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QString name = "Buffer " + ToQStr(v.Buffer);
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uint64_t length = 1;
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qulonglong length = 1;
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if(!filledSlot)
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{
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@@ -1417,7 +1417,7 @@ void D3D11PipelineStateViewer::setState()
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if(showNode(usedSlot, filledSlot))
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{
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QString name = "Buffer " + ToQStr(s.Buffer);
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uint64_t length = 0;
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qulonglong length = 0;
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if(!filledSlot)
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{
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