From 982f464eee569391271cbedbddd98f75d64845a1 Mon Sep 17 00:00:00 2001 From: Jake Turner Date: Fri, 20 Sep 2024 17:41:00 +0100 Subject: [PATCH] Do not call end_section when a shader debug pixel comparison test fails --- util/test/tests/D3D12/D3D12_Shader_Debug_Zoo.py | 1 - 1 file changed, 1 deletion(-) diff --git a/util/test/tests/D3D12/D3D12_Shader_Debug_Zoo.py b/util/test/tests/D3D12/D3D12_Shader_Debug_Zoo.py index ff78c5e95..bddb2415c 100644 --- a/util/test/tests/D3D12/D3D12_Shader_Debug_Zoo.py +++ b/util/test/tests/D3D12/D3D12_Shader_Debug_Zoo.py @@ -72,7 +72,6 @@ class D3D12_Shader_Debug_Zoo(rdtest.TestCase): else: rdtest.log.error("Test {} did not match. {}".format(test, str(ex))) failed = True - rdtest.log.end_section(shaderModels[sm] + " tests") continue finally: self.controller.FreeTrace(trace)