From 983e8f57c0ed2b38a04eef9c83a39a1899109d8e Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 6 Jul 2016 15:29:35 +0300 Subject: [PATCH] Include min/max depth in string format of D3D11_VIEWPORT --- renderdoc/driver/d3d11/d3d11_common.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/renderdoc/driver/d3d11/d3d11_common.cpp b/renderdoc/driver/d3d11/d3d11_common.cpp index 242a80b7b..f14085bc8 100644 --- a/renderdoc/driver/d3d11/d3d11_common.cpp +++ b/renderdoc/driver/d3d11/d3d11_common.cpp @@ -998,8 +998,8 @@ void Serialiser::Serialise(const char *name, D3D11_SUBRESOURCE_DATA &el) string ToStrHelper::Get(const D3D11_VIEWPORT &el) { char tostrBuf[256] = {0}; - StringFormat::snprintf(tostrBuf, 255, "Viewport<%.0fx%.0f+%.0f+%.0f>", el.Width, el.Height, - el.TopLeftX, el.TopLeftY); + StringFormat::snprintf(tostrBuf, 255, "Viewport<%.0fx%.0f+%.0f+%.0f z=%f->%f>", el.Width, + el.Height, el.TopLeftX, el.TopLeftY, el.MinDepth, el.MaxDepth); return tostrBuf; }