From 9858f516d0438ba321b601d5e8ff5da002de36a9 Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 7 Aug 2020 12:46:17 +0100 Subject: [PATCH] Set default precision specifiers earlier in GLES shader --- renderdoc/data/glsl/discard.frag | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/renderdoc/data/glsl/discard.frag b/renderdoc/data/glsl/discard.frag index 66268556f..44f763939 100644 --- a/renderdoc/data/glsl/discard.frag +++ b/renderdoc/data/glsl/discard.frag @@ -42,17 +42,6 @@ layout(push_constant) uniform PushData #else // !VULKAN -// for GLES compatibility where we must match blit.vert -in vec2 uv; - -uniform DiscardUBOData -{ - vec4 pattern[(PATTERN_WIDTH * PATTERN_HEIGHT) / 4]; -} -Pattern; - -uniform uint flags; - #if defined(OPENGL_ES) // GLES requires shader specification of locations @@ -69,6 +58,17 @@ precision highp int; #endif +// for GLES compatibility where we must match blit.vert +in vec2 uv; + +uniform DiscardUBOData +{ + vec4 pattern[(PATTERN_WIDTH * PATTERN_HEIGHT) / 4]; +} +Pattern; + +uniform uint flags; + #endif FRAG_OUT(0) out vec4 col0;