From 9b29c5b35e262e74fe6e2aada9228c56a95cedd7 Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 22 Jan 2020 15:30:10 +0000 Subject: [PATCH] Fix selection of MSAA pipeline variant on D3D12 --- renderdoc/driver/d3d12/d3d12_overlay.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/renderdoc/driver/d3d12/d3d12_overlay.cpp b/renderdoc/driver/d3d12/d3d12_overlay.cpp index afa80e236..53aca8c3a 100644 --- a/renderdoc/driver/d3d12/d3d12_overlay.cpp +++ b/renderdoc/driver/d3d12/d3d12_overlay.cpp @@ -729,7 +729,8 @@ ResourceId D3D12Replay::RenderOverlay(ResourceId texid, CompType typeCast, Float list->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); - list->SetPipelineState(m_General.CheckerboardF16Pipe[overlayTexDesc.SampleDesc.Count - 1]); + list->SetPipelineState( + m_General.CheckerboardF16Pipe[Log2Floor(overlayTexDesc.SampleDesc.Count)]); list->SetGraphicsRootSignature(m_General.CheckerboardRootSig);