From 9b501d88a1ba0749cb7a4b55cd8f17bda5731d67 Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 2 Sep 2019 14:28:50 +0100 Subject: [PATCH] Initialise shaders to 0 --- renderdoc/driver/gl/gl_debug.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/renderdoc/driver/gl/gl_debug.cpp b/renderdoc/driver/gl/gl_debug.cpp index cc676543f..d7aaae195 100644 --- a/renderdoc/driver/gl/gl_debug.cpp +++ b/renderdoc/driver/gl/gl_debug.cpp @@ -480,6 +480,7 @@ void GLReplay::InitDebugData() DebugData.fixedcolFragShader = DebugData.quadoverdrawFragShader = 0; DebugData.quadoverdrawResolveProg = 0; + DebugData.fixedcolFragShaderSPIRV = DebugData.quadoverdrawFragShaderSPIRV = 0; if(IsGLES) {