diff --git a/docs/how/how_custom_visualisation.rst b/docs/how/how_custom_visualisation.rst index 45feed545..c60582c06 100644 --- a/docs/how/how_custom_visualisation.rst +++ b/docs/how/how_custom_visualisation.rst @@ -311,17 +311,17 @@ GLSL #endif // Unsigned int Textures - layout (binding = RD_UINT_1D_ARRAY_BINDING) uniform usampler1DArray texSInt1DArray; - layout (binding = RD_UINT_2D_ARRAY_BINDING) uniform usampler2DArray texSInt2DArray; - layout (binding = RD_UINT_3D_BINDING) uniform usampler3D texSInt3D; - layout (binding = RD_UINT_2DMS_ARRAY_BINDING) uniform usampler2DMSArray texSInt2DMSArray; + layout (binding = RD_UINT_1D_ARRAY_BINDING) uniform usampler1DArray texUInt1DArray; + layout (binding = RD_UINT_2D_ARRAY_BINDING) uniform usampler2DArray texUInt2DArray; + layout (binding = RD_UINT_3D_BINDING) uniform usampler3D texUInt3D; + layout (binding = RD_UINT_2DMS_ARRAY_BINDING) uniform usampler2DMSArray texUInt2DMSArray; #ifndef VULKAN - layout (binding = RD_UINT_1D_BINDING) uniform usampler1D texSInt1D; - layout (binding = RD_UINT_2D_BINDING) uniform usampler2D texSInt2D; - layout (binding = RD_UINT_RECT_BINDING) uniform usampler2DRect texSInt2DRect; - layout (binding = RD_UINT_BUFFER_BINDING) uniform usamplerBuffer texSIntBuffer; - layout (binding = RD_UINT_2DMS_BINDING) uniform usampler2DMS texSInt2DMS; + layout (binding = RD_UINT_1D_BINDING) uniform usampler1D texUInt1D; + layout (binding = RD_UINT_2D_BINDING) uniform usampler2D texUInt2D; + layout (binding = RD_UINT_RECT_BINDING) uniform usampler2DRect texUInt2DRect; + layout (binding = RD_UINT_BUFFER_BINDING) uniform usamplerBuffer texUIntBuffer; + layout (binding = RD_UINT_2DMS_BINDING) uniform usampler2DMS texUInt2DMS; #endif diff --git a/qrenderdoc/Windows/ShaderViewer.cpp b/qrenderdoc/Windows/ShaderViewer.cpp index 3e182a826..9a655672f 100644 --- a/qrenderdoc/Windows/ShaderViewer.cpp +++ b/qrenderdoc/Windows/ShaderViewer.cpp @@ -5369,17 +5369,17 @@ layout (binding = RD_INT_2DMS_BINDING) uniform isampler2DMS texSInt2DMS; #endif // Unsigned int Textures -layout (binding = RD_UINT_1D_ARRAY_BINDING) uniform usampler1DArray texSInt1DArray; -layout (binding = RD_UINT_2D_ARRAY_BINDING) uniform usampler2DArray texSInt2DArray; -layout (binding = RD_UINT_3D_BINDING) uniform usampler3D texSInt3D; -layout (binding = RD_UINT_2DMS_ARRAY_BINDING) uniform usampler2DMSArray texSInt2DMSArray; +layout (binding = RD_UINT_1D_ARRAY_BINDING) uniform usampler1DArray texUInt1DArray; +layout (binding = RD_UINT_2D_ARRAY_BINDING) uniform usampler2DArray texUInt2DArray; +layout (binding = RD_UINT_3D_BINDING) uniform usampler3D texUInt3D; +layout (binding = RD_UINT_2DMS_ARRAY_BINDING) uniform usampler2DMSArray texUInt2DMSArray; #ifndef VULKAN -layout (binding = RD_UINT_1D_BINDING) uniform usampler1D texSInt1D; -layout (binding = RD_UINT_2D_BINDING) uniform usampler2D texSInt2D; -layout (binding = RD_UINT_RECT_BINDING) uniform usampler2DRect texSInt2DRect; -layout (binding = RD_UINT_BUFFER_BINDING) uniform usamplerBuffer texSIntBuffer; -layout (binding = RD_UINT_2DMS_BINDING) uniform usampler2DMS texSInt2DMS; +layout (binding = RD_UINT_1D_BINDING) uniform usampler1D texUInt1D; +layout (binding = RD_UINT_2D_BINDING) uniform usampler2D texUInt2D; +layout (binding = RD_UINT_RECT_BINDING) uniform usampler2DRect texUInt2DRect; +layout (binding = RD_UINT_BUFFER_BINDING) uniform usamplerBuffer texUIntBuffer; +layout (binding = RD_UINT_2DMS_BINDING) uniform usampler2DMS texUInt2DMS; #endif /////////////////////////////////////