From 9c4a62397e64c43962c1565ce054092d05cbd3ae Mon Sep 17 00:00:00 2001 From: Jake Turner Date: Tue, 27 Jan 2026 12:46:18 +1300 Subject: [PATCH] Make VK_Shader_Debug_Zoo fail test not just error Compute tests were resetting "failed" to False --- util/test/tests/Vulkan/VK_Shader_Debug_Zoo.py | 1 - 1 file changed, 1 deletion(-) diff --git a/util/test/tests/Vulkan/VK_Shader_Debug_Zoo.py b/util/test/tests/Vulkan/VK_Shader_Debug_Zoo.py index f6e52a5be..9ce2a375f 100644 --- a/util/test/tests/Vulkan/VK_Shader_Debug_Zoo.py +++ b/util/test/tests/Vulkan/VK_Shader_Debug_Zoo.py @@ -99,7 +99,6 @@ class VK_Shader_Debug_Zoo(rdtest.TestCase): a for a in comp_dim.children if a.flags & rd.ActionFlags.Dispatch] for test, action in enumerate(compute_tests): - failed = False self.controller.SetFrameEvent(action.eventId, False) pipe = self.controller.GetPipelineState() csrefl = pipe.GetShaderReflection(rd.ShaderStage.Compute)