From 9c9fa89a904b873a434cd818cbb1d951523e1d7d Mon Sep 17 00:00:00 2001 From: baldurk Date: Sun, 13 Dec 2015 21:50:27 +0100 Subject: [PATCH] Mark texture display as done for now (pending testing) --- ReleaseNotes.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/ReleaseNotes.md b/ReleaseNotes.md index 1ebb355fe..14f8e79f8 100644 --- a/ReleaseNotes.md +++ b/ReleaseNotes.md @@ -17,7 +17,7 @@ Current Support * On replay you can step into each vkQueueSubmit call to see the command buffers submitted, and step into them to browse through the commands. * The pipeline state will be displayed at each command, showing the data contained in each member of the pipeline createinfo struct, as well as dynamic state. * Simple disassembly/reflection of SPIR-V to determine which descriptors to read for read-only resources and uniform buffers. The uniform buffers will be listed separately and the member variables filled out. -* Simple display of most 2D textures with mips in the texture viewer. +* Texture display * You can view mesh input data both as data and a 3D preview * Mesh output data after vertex shader is fetched and displayed * Pipeline export to HTML @@ -31,7 +31,6 @@ Known Issues * Memory/image barriers are as yet unverified, potentially could lead to bad capture or replay. * Sparse images with mips or array slices will not properly replay -* Only 2D non-array non-integer textures can currently be displayed. * 'Quad overdraw' debug overlays aren't implemented. * No drawcall timings.