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Extract plugin locating logic out of AMD ISA and reuse for counters
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@@ -0,0 +1,87 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2017 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "core/plugins.h"
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#include "serialise/string_utils.h"
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std::string LocatePluginFile(const std::string &path, const std::string &fileName)
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{
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std::string ret;
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std::string exepath;
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FileIO::GetExecutableFilename(exepath);
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exepath = dirname(exepath);
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std::vector<std::string> paths;
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#if defined(RENDERDOC_PLUGINS_PATH)
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string customPath(RENDERDOC_PLUGINS_PATH);
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if(FileIO::IsRelativePath(customPath))
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customPath = exepath + "/" + customPath;
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paths.push_back(customPath);
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#endif
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// windows installation
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paths.push_back(exepath + "/plugins");
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// linux installation
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paths.push_back(exepath + "/../share/renderdoc/plugins");
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// also search the appropriate OS-specific location in the root
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#if ENABLED(RDOC_WIN32) && ENABLED(RDOC_X64)
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paths.push_back(exepath + "/../../plugins-win64");
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#endif
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#if ENABLED(RDOC_WIN32) && DISABLED(RDOC_X64)
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paths.push_back(exepath + "/../../plugins-win32");
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#endif
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#if ENABLED(RDOC_LINUX)
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paths.push_back(exepath + "/../../plugins-linux64");
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#endif
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// there is no standard path for local builds as we don't provide these plugins in the repository
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// directly. As a courtesy we search the root of the build, from the executable. The user can
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// always put the plugins folder relative to the exe where it would be in an installation too.
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paths.push_back(exepath + "/../../plugins");
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// in future maybe we want to search a user-specific plugins folder? Like ~/.renderdoc/ on linux
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// or %APPDATA%/renderdoc on windows?
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for(uint32_t i = 0; i < paths.size(); i++)
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{
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std::string check = paths[i] + "/" + path + "/" + fileName;
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if(FileIO::exists(check.c_str()))
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{
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ret = check;
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break;
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}
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}
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// if we didn't find it anywhere, just try running it directly in case it's in the PATH
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if(ret.empty())
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ret = fileName;
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return ret;
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}
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