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Don't ever flush immediate values in shader debugging
* We assume that fxc won't output a denormalised float in the bytecode, and this prevents us from flushing integer inputs to otherwise flushable float-type operations
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@@ -1532,6 +1532,8 @@ ShaderVariable State::GetSrc(const Operand &oper, const Operation &op, bool allo
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{
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s.name = "Immediate";
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flushable = false;
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if(oper.numComponents == NUMCOMPS_1)
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{
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s.rows = 1;
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