Remove nested structs from GL pipeline state and move to namespace

This commit is contained in:
baldurk
2017-04-18 14:57:34 +01:00
parent b4d3401866
commit 9e23443356
19 changed files with 469 additions and 442 deletions
+1 -1
View File
@@ -536,7 +536,7 @@ void CaptureContext::CloseLogfile()
CurD3D11PipelineState = D3D11Pipe::State();
CurD3D12PipelineState = D3D12PipelineState();
CurGLPipelineState = GLPipelineState();
CurGLPipelineState = GLPipe::State();
CurVulkanPipelineState = VulkanPipelineState();
CurPipelineState.SetStates(m_APIProps, NULL, NULL, NULL, NULL);