Remove nested structs from GL pipeline state and move to namespace

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baldurk committed 2017-04-18 14:57:34 +01:00
1 parent b4d3401866
commit 9e23443356
19 files changed
+469 -442

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@@ -536,7 +536,7 @@ void CaptureContext::CloseLogfile()
CurD3D11PipelineState = D3D11Pipe::State();
CurD3D12PipelineState = D3D12PipelineState();
CurGLPipelineState = GLPipelineState();
CurGLPipelineState = GLPipe::State();
CurVulkanPipelineState = VulkanPipelineState();
CurPipelineState.SetStates(m_APIProps, NULL, NULL, NULL, NULL);