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Remove nested structs from GL pipeline state and move to namespace
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@@ -536,7 +536,7 @@ void CaptureContext::CloseLogfile()
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CurD3D11PipelineState = D3D11Pipe::State();
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CurD3D12PipelineState = D3D12PipelineState();
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CurGLPipelineState = GLPipelineState();
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CurGLPipelineState = GLPipe::State();
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CurVulkanPipelineState = VulkanPipelineState();
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CurPipelineState.SetStates(m_APIProps, NULL, NULL, NULL, NULL);
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