From 9e9a333b56b8c3b6e8cde75bb8d76a3ecd439c35 Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 27 Oct 2022 16:04:35 +0100 Subject: [PATCH] Fix D3D shader debug ddx/ddy being the wrong way around --- renderdoc/data/hlsl/shaderdebug.hlsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/renderdoc/data/hlsl/shaderdebug.hlsl b/renderdoc/data/hlsl/shaderdebug.hlsl index 2990bf73b..f2e8b90f7 100644 --- a/renderdoc/data/hlsl/shaderdebug.hlsl +++ b/renderdoc/data/hlsl/shaderdebug.hlsl @@ -52,11 +52,11 @@ void RENDERDOC_DebugSampleVS(uint id : UVS) { if(id == 0) - uv = debugSampleUV + debugSampleDDX * 2.0f; + uv = debugSampleUV + debugSampleDDY * 2.0f; else if(id == 1) uv = debugSampleUV; else if(id == 2) - uv = debugSampleUV + debugSampleDDY * 2.0f; + uv = debugSampleUV + debugSampleDDX * 2.0f; else uv = 0.0f.xxxx;