Add a button on the texture viewer that flips the tex in Y

* Useful for systems that render OpenGL upside down with a final flip,
  for example.
This commit is contained in:
Baldur Karlsson
2014-07-28 10:28:28 +01:00
parent d10e9e239f
commit 9fda74fc07
19 changed files with 178 additions and 92 deletions
+4
View File
@@ -242,6 +242,8 @@ void DisplayRendererPreview(ReplayRenderer *renderer)
d.overlay = eTexOverlay_None;
d.CustomShader = ResourceId();
d.HDRMul = -1.0f;
d.linearDisplayAsGamma = true;
d.FlipY = false;
d.rangemin = 0.0f;
d.rangemax = 1.0f;
d.scale = 1.0f;
@@ -249,6 +251,8 @@ void DisplayRendererPreview(ReplayRenderer *renderer)
d.offy = 0.0f;
d.sliceFace = 0;
d.rawoutput = false;
d.lightBackgroundColour = d.darkBackgroundColour =
FloatVector(0.0f, 0.0f, 0.0f, 0.0f);
d.Red = d.Green = d.Blue = true;
d.Alpha = false;