Handle arrays of objects in shaders

This commit is contained in:
baldurk
2016-02-07 18:46:32 +01:00
parent 13907a6c05
commit a012652049
5 changed files with 25 additions and 0 deletions
+1
View File
@@ -452,6 +452,7 @@ namespace renderdoc
public Int32 bindset;
public Int32 bind;
public bool used;
public UInt32 arraySize;
};
[StructLayout(LayoutKind.Sequential)]