diff --git a/docs/behind_scenes/d3d12_support.rst b/docs/behind_scenes/d3d12_support.rst index 3dd512a06..e8570280e 100644 --- a/docs/behind_scenes/d3d12_support.rst +++ b/docs/behind_scenes/d3d12_support.rst @@ -20,7 +20,6 @@ RenderDoc has initial support for D3D12, but it contains some caveats. In additi * RenderDoc assumes that even if multiple GPUs are present, that only one will be used - i.e. NodeMask is always 0. Multiple queues are supported. * RenderDoc captures may not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines. * Reserved resources are not supported. -* Multisampled resources will be blank at the start of a frame, regardless of what contents were there during capture. * Shared resources/handles are not supported. * Pixel history is not implemented. * Shader debugging is not currently supported.