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https://github.com/baldurk/renderdoc.git
synced 2026-09-22 21:55:52 +00:00
Remove show unused/show empty options from texture viewer
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@@ -89,6 +89,10 @@ Following::Following() : tex(*FollowingInternal::invalid)
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{
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// we need a default constructor for QVariant but we don't want it to be valid, we always
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// initialise Following() with a TextureViewer reference.
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Type = FollowType::OutputColor;
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Stage = ShaderStage::Pixel;
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index = 0;
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arrayEl = 0;
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}
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Following &Following::operator=(const Following &other)
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@@ -2270,22 +2274,6 @@ void TextureViewer::texContextItem_triggered()
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}
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}
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void TextureViewer::showUnused_triggered()
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{
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m_ShowUnused = !m_ShowUnused;
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if(m_Ctx.IsCaptureLoaded())
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m_Ctx.RefreshStatus();
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}
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void TextureViewer::showEmpty_triggered()
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{
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m_ShowEmpty = !m_ShowEmpty;
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if(m_Ctx.IsCaptureLoaded())
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m_Ctx.RefreshStatus();
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}
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void TextureViewer::AddResourceUsageEntry(QMenu &menu, uint32_t start, uint32_t end,
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ResourceUsage usage)
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{
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@@ -2310,8 +2298,6 @@ void TextureViewer::OpenResourceContextMenu(ResourceId id, bool input,
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{
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QMenu contextMenu(this);
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QAction showUnused(tr("Show Unused"), this);
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QAction showEmpty(tr("Show Empty"), this);
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QAction openLockedTab(tr("Open new Locked Tab"), this);
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QAction openResourceInspector(tr("Open in Resource Inspector"), this);
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QAction usageTitle(tr("Used:"), this);
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@@ -2320,25 +2306,15 @@ void TextureViewer::OpenResourceContextMenu(ResourceId id, bool input,
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openLockedTab.setIcon(Icons::action_hover());
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openResourceInspector.setIcon(Icons::link());
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showUnused.setChecked(m_ShowUnused);
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showUnused.setChecked(m_ShowEmpty);
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contextMenu.addAction(&showUnused);
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contextMenu.addAction(&showEmpty);
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QObject::connect(&showUnused, &QAction::triggered, this, &TextureViewer::showUnused_triggered);
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QObject::connect(&showEmpty, &QAction::triggered, this, &TextureViewer::showEmpty_triggered);
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if(m_Ctx.CurPipelineState().SupportsBarriers())
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{
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contextMenu.addSeparator();
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imageLayout.setText(tr("Image is in layout ") + m_Ctx.CurPipelineState().GetResourceLayout(id));
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contextMenu.addAction(&imageLayout);
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contextMenu.addSeparator();
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}
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if(id != ResourceId())
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{
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contextMenu.addSeparator();
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contextMenu.addAction(&openLockedTab);
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contextMenu.addAction(&openResourceInspector);
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@@ -2370,7 +2346,6 @@ void TextureViewer::OpenResourceContextMenu(ResourceId id, bool input,
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}
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else
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{
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contextMenu.addSeparator();
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m_Ctx.Extensions().MenuDisplaying(input ? ContextMenu::TextureViewer_InputThumbnail
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: ContextMenu::TextureViewer_OutputThumbnail,
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&contextMenu, {});
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@@ -2466,7 +2441,7 @@ void TextureViewer::InitStageResourcePreviews(ShaderStage stage,
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int arrayLen = resArray != NULL ? resArray->count() : 1;
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const bool collapseArray = arrayLen > 8 && (dynamicallyUsedResCount > 20 || m_ShowUnused);
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const bool collapseArray = arrayLen > 8 && dynamicallyUsedResCount > 20;
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for(int i = 0; i < arrayLen; i++)
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{
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@@ -2493,12 +2468,6 @@ void TextureViewer::InitStageResourcePreviews(ShaderStage stage,
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if(res.resourceId != ResourceId() && m_Ctx.GetTexture(res.resourceId) == NULL)
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show = copy;
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// it's bound, but not referenced, and we have "show disabled"
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show = show || (m_ShowUnused && res.resourceId != ResourceId());
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// it's empty, and we have "show empty"
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show = show || (m_ShowEmpty && res.resourceId == ResourceId());
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// it's the one we're following
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show = show || (follow == m_Following);
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@@ -3121,14 +3090,12 @@ void TextureViewer::OnEventChanged(uint32_t eventId)
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const ShaderBindpointMapping &mapping = Following::GetMapping(m_Ctx, stage);
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if(!mapping.readOnlyResources.empty())
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m_ReadOnlyResources[(uint32_t)stage] =
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Following::GetReadOnlyResources(m_Ctx, stage, !m_ShowUnused);
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m_ReadOnlyResources[(uint32_t)stage] = Following::GetReadOnlyResources(m_Ctx, stage, true);
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else
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m_ReadOnlyResources[(uint32_t)stage].clear();
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if(!mapping.readWriteResources.empty())
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m_ReadWriteResources[(uint32_t)stage] =
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Following::GetReadWriteResources(m_Ctx, stage, !m_ShowUnused);
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m_ReadWriteResources[(uint32_t)stage] = Following::GetReadWriteResources(m_Ctx, stage, true);
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else
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m_ReadWriteResources[(uint32_t)stage].clear();
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}
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