From a41a6931ba89d9cd1a598da66060947261ede669 Mon Sep 17 00:00:00 2001 From: Jake Turner Date: Thu, 6 Jul 2023 14:08:03 +0100 Subject: [PATCH] Ignore unbound texture resource overlay rendering --- renderdoc/replay/replay_output.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/replay/replay_output.cpp b/renderdoc/replay/replay_output.cpp index aa6d04a33..300d88d47 100644 --- a/renderdoc/replay/replay_output.cpp +++ b/renderdoc/replay/replay_output.cpp @@ -288,7 +288,7 @@ void ReplayOutput::RefreshOverlay() { ResourceId id = m_pDevice->GetLiveID(m_RenderData.texDisplay.resourceId); - if(action && m_pDevice->IsRenderOutput(id)) + if(id != ResourceId() && action && m_pDevice->IsRenderOutput(id)) { FloatVector f = m_RenderData.texDisplay.backgroundColor;