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Fix thumbnails being drawn over whole resource preview
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@@ -1965,7 +1965,7 @@ void TextureViewer::InitResourcePreview(ResourcePreview *prev, ResourceId id, Co
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prev->setResourceName(fullname);
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WindowingData winData = m_Ctx.CreateWindowingData(prev);
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WindowingData winData = m_Ctx.CreateWindowingData(prev->thumbWidget());
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if(m_Ctx.GetTexture(id))
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{
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@@ -1991,7 +1991,7 @@ void TextureViewer::InitResourcePreview(ResourcePreview *prev, ResourceId id, Co
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prev->setActive(true);
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prev->setSelected(true);
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WindowingData winData = m_Ctx.CreateWindowingData(prev);
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WindowingData winData = m_Ctx.CreateWindowingData(prev->thumbWidget());
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m_Ctx.Replay().AsyncInvoke([this, winData](IReplayController *) {
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m_Output->AddThumbnail(winData, ResourceId(), CompType::Typeless);
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});
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