From a7185cbf9c361de327d3bf6418a092125599e5c6 Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 12 Feb 2015 18:13:11 +0000 Subject: [PATCH] Remove pipeline validation (was just for debugging) --- renderdoc/driver/gl/gl_debug.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/renderdoc/driver/gl/gl_debug.cpp b/renderdoc/driver/gl/gl_debug.cpp index 0563e2213..c0a399add 100644 --- a/renderdoc/driver/gl/gl_debug.cpp +++ b/renderdoc/driver/gl/gl_debug.cpp @@ -1425,10 +1425,6 @@ ResourceId GLReplay::RenderOverlay(ResourceId texid, TextureDisplayOverlay overl // use the generic FS program by default, can be overridden for specific overlays if needed gl.glUseProgramStages(DebugData.overlayPipe, eGL_FRAGMENT_SHADER_BIT, DebugData.genericFSProg); - char buf[1024] = { 0 }; - gl.glValidateProgramPipeline(DebugData.overlayPipe); - gl.glGetProgramPipelineInfoLog(DebugData.overlayPipe, 1024, NULL, buf); - auto &texDetails = m_pDriver->m_Textures[texid]; // resize (or create) the overlay texture and FBO if necessary