Move capture-file handling functions into a single interface

* This allows us to return complex types like byte arrays or pairs of
  status & render handle.
* Also in future more introspection of the capture file will be possible
  and this provides an easy extension to that without adding new entry
  points.
This commit is contained in:
baldurk
2017-04-07 14:03:53 +01:00
parent dd1e090040
commit a7ab0d9300
13 changed files with 492 additions and 249 deletions
+1 -1
View File
@@ -5,4 +5,4 @@ Enums and Data Structures
:members:
:undoc-members:
:imported-members:
:exclude-members: free_functions__, enum_constants__, name_match__startswith__D3D11_, name_match__startswith__D3D12_, name_match__startswith__VK_, name_match__startswith__GL_, str, ReplayRenderer, ReplayOutput, TargetControl, RemoteServer
:exclude-members: free_functions__, enum_constants__, name_match__startswith__D3D11_, name_match__startswith__D3D12_, name_match__startswith__VK_, name_match__startswith__GL_, str, ReplayRenderer, ReplayOutput, TargetControl, RemoteServer, CaptureFile