From a8281e91da3831bf1133589f520464ffd8eeefc9 Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 18 Jun 2024 14:51:03 +0100 Subject: [PATCH] Demote error to warning for tier 3 descriptor exhaustion * This is sadly common enough that we will hit it regularly on many D3D12 programs that just allocate the maximum number of descriptors. --- renderdoc/driver/d3d12/d3d12_device_wrap.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/d3d12/d3d12_device_wrap.cpp b/renderdoc/driver/d3d12/d3d12_device_wrap.cpp index 948caa374..a6ba937a1 100644 --- a/renderdoc/driver/d3d12/d3d12_device_wrap.cpp +++ b/renderdoc/driver/d3d12/d3d12_device_wrap.cpp @@ -959,7 +959,7 @@ bool WrappedID3D12Device::Serialise_CreateDescriptorHeap( if(patched && FAILED(hr)) { - RDCERR( + RDCWARN( "RenderDoc needs extra descriptors for patching during analysis," "but heap failed to expand any further even at tier 3"); PatchedDesc.NumDescriptors = Descriptor.NumDescriptors;