From a864b757c4373d70ce6b7d6166ae2e3a8b82d992 Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 14 Dec 2015 20:11:28 +0100 Subject: [PATCH] Move drawcall timings as post 1.0 since it probably won't get done * It needs better support for replaying subsections of the frame --- ReleaseNotes.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ReleaseNotes.md b/ReleaseNotes.md index 14f8e79f8..42a1a6b39 100644 --- a/ReleaseNotes.md +++ b/ReleaseNotes.md @@ -32,7 +32,6 @@ Known Issues * Memory/image barriers are as yet unverified, potentially could lead to bad capture or replay. * Sparse images with mips or array slices will not properly replay * 'Quad overdraw' debug overlays aren't implemented. -* No drawcall timings. Future work, post 1.0 ======== @@ -47,6 +46,7 @@ In no particular order, features that are not planned until after 1.0. * Mesh output data after geometry and tessellation shaders * Vertex picking * Pixel history +* Drawcall timings * Custom visualisation shaders * Linux support with Qt UI * Shader edit & replace