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Track bound descriptors and mark their contents are frame referenced
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@@ -149,11 +149,12 @@ WrappedID3D12DescriptorHeap::WrappedID3D12DescriptorHeap(ID3D12DescriptorHeap *r
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realGPUBase = real->GetGPUDescriptorHandleForHeapStart();
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increment = device->GetUnwrappedDescriptorIncrement(desc.Type);
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numDescriptors = desc.NumDescriptors;
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descriptors = new D3D12Descriptor[desc.NumDescriptors];
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descriptors = new D3D12Descriptor[numDescriptors];
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RDCEraseMem(descriptors, sizeof(D3D12Descriptor) * desc.NumDescriptors);
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for(UINT i = 0; i < desc.NumDescriptors; i++)
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RDCEraseMem(descriptors, sizeof(D3D12Descriptor) * numDescriptors);
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for(UINT i = 0; i < numDescriptors; i++)
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{
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// only need to set this once, it's aliased between samp and nonsamp
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descriptors[i].samp.heap = this;
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