Change KeyUp to KeyDown event so we don't get false positives. Refs #674

* If we pick up on keyup, it might be a keypress from somewhere else
  (like a dialog) that was released on our control. Instead we should
  look for keydown.
This commit is contained in:
baldurk
2017-06-23 21:43:13 +01:00
parent a34c7e0d89
commit aa34cf131b
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -777,7 +777,7 @@ namespace renderdocui.Windows
lastEdit = DateTime.Now;
}
private void captures_KeyUp(object sender, KeyEventArgs e)
private void captures_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Delete)
{