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Handle array textures and multiview properly in overlays. Closes #1895
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@@ -249,9 +249,8 @@ public:
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RDCEraseEl(ret);
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return ret;
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}
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ResourceId RenderOverlay(ResourceId texid, const Subresource &sub, CompType typeCast,
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FloatVector clearCol, DebugOverlay overlay, uint32_t eventId,
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const rdcarray<uint32_t> &passEvents)
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ResourceId RenderOverlay(ResourceId texid, FloatVector clearCol, DebugOverlay overlay,
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uint32_t eventId, const rdcarray<uint32_t> &passEvents)
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{
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return ResourceId();
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}
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