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Handle array textures and multiview properly in overlays. Closes #1895
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@@ -146,6 +146,7 @@ float4 main() : SV_Target0
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creator.GraphicsDesc.DepthStencilState.StencilEnable = FALSE;
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creator.GraphicsDesc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_ALWAYS;
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creator.PS(whitepsblob);
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creator.DSV(DXGI_FORMAT_UNKNOWN);
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ID3D12PipelineStatePtr whitepipe = creator;
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ResourceBarrier(vb, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
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