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Combine and compress some of the data tables in the D3D11 pipe view
* e.g. class instances only crazy people use, so there's no point to have it eating up a ton of space when 99.9% of the time it's empty. Also the border colour in samplers is only listed if the addressing is set to use the border colour. * I also collapsed down some of the columns to make it a little simpler visually, like min lod/max lod become just "lod clamp" with a range, and constant buffers simplified down to a couple of columns.
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@@ -159,6 +159,8 @@ namespace renderdoc
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public string Comparison;
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[CustomMarshalAs(CustomUnmanagedType.UTF8TemplatedString)]
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public string Filter;
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public bool UseBorder;
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public bool UseComparison;
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public UInt32 MaxAniso;
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public float MaxLOD;
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public float MinLOD;
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