Combine and compress some of the data tables in the D3D11 pipe view

* e.g. class instances only crazy people use, so there's no point to have
  it eating up a ton of space when 99.9% of the time it's empty. Also
  the border colour in samplers is only listed if the addressing is set to
  use the border colour.
* I also collapsed down some of the columns to make it a little simpler
  visually, like min lod/max lod become just "lod clamp" with a range, and
  constant buffers simplified down to a couple of columns.
This commit is contained in:
baldurk
2015-01-15 22:14:03 +00:00
parent 57a1988755
commit abbcd7c80f
7 changed files with 951 additions and 1043 deletions
@@ -159,6 +159,8 @@ namespace renderdoc
public string Comparison;
[CustomMarshalAs(CustomUnmanagedType.UTF8TemplatedString)]
public string Filter;
public bool UseBorder;
public bool UseComparison;
public UInt32 MaxAniso;
public float MaxLOD;
public float MinLOD;